Mega Man Randomizer
A downloadable randomizer for Windows
This app contains randomizers for multiple Mega Man games
Supported games and versions
- Rockman/Mega Man
- Japanese Famicom version
- North American NES version
- Infidelity's Super Nintendo port
- Rockman 2/Mega Man 2
- Japanese Famicom version
- North American NES version
- Infidelity's Super Nintendo port
- • More coming!
Important Info
- The randomizer will output a spoiler txt and some IPS files, one for each supported version of a game
- You will need a program like LunarIPS to apply these patches (https://www.romhacking.net/utilities/240)
- Passwords no longer work properly, use save states instead!
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Rockman/Mega Man
What can be randomized?
- Shuffle boss weapons and magnet beam
- Shuffle/Randomize weaknesses of robot masters, and optionally castle bosses
- Boss Sets (Shuffles weaknesses as groups, ie Elec Man could have Fire Man's weaknesses)
- Per Boss (Shuffles each bosses weaknesses as separate pools, so something will always beat Cut Man in 2 hits)
- Random Balanced (Creates new weaknesses that are weighted to be more similar to Mega Man 2's vanilla weakness distrubution)
- Random Random (Creates new weaknesses that are totally random and have no rules at all)
Boss changes
- Elec Man deals half as much damage, but takes half as much damage from Rolling Cutter
- These boss weakness have been modified as such
| P | C | I | B | F | E | G | |
| Elec Man | 1 | 5 | 0 | 2 | 1 | 1 | 4 |
| Yellow Devil (Wily 1) | 2 | 4 | 0 | 0 | 4 | 7 | 0 |
| Copy Robot (Wily 2) | 2 | 2 | 0 | 7 | 4 | 4 | 0 |
Equipment Changes
- Magnet Beam has twice as much ammo
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Rockman 2/Mega Man 2
What can be randomized?
- Shuffle boss weapons and items 1, 2, & 3 (separately or together)
- Shuffle the stages on the stage select
- Shuffle/Randomize weaknesses of robot masters, and optionally castle bosses
- Boss Sets (Shuffles weaknesses as groups, ie Quick Man could have Air Man's weaknesses)
- Per Boss (Shuffles each bosses weaknesses as separate pools, so something will always beat Metal Man in 2 hits)
- Random Balanced (Creates new weaknesses that are weighted to be more similar to Mega Man 2's vanilla weakness distrubution)
- Random Random (Creates new weaknesses that are totally random and have no rules at all)
- Randomize how many bosses are affected by the time stopper and by how much
- Shuffle/Randomize the robot masters in each level and the rematches
- Shuffle (each robot master appears exactly one time)
- Random (each robot master could appear any number of times, even zero)
- Single Random (one robot master will be the boss of all eight stages)
- Make 4 random robot masters and all wily castle bosses immune to the mega buster
- this setting is experimental and may make the game less fun or potentially create impossible seeds, use at your own risk!
Quality of Life changes
- Energy bars fill faster
- Weapon get screen is faster
- Game over no longer resets E-Tanks
- The Crash Bomber walls in Boobeam Trap's room have been removed (Wily 4 boss)
Boss changes
- These boss weakness have been modified as such
| P | H | A | W | B | Q | C | M | |
| Boobeam Trap (Wily 4) | 2 | 20 | 0 | 10 | 0 | 2 | 20 | 0 |
| Wily Alien (Wily 6) | 0 | 7 | 2 | 4 | 4 | 0 | 0 | 0 |
Equipment Changes
- Metal Blade/Quick Boomerang have half as much ammo
- Crash Bomber takes half the time to explode
- Item 1 has twice as much ammo
- Items 2 & 3 have 4 times as much ammo
- Atomic Fire's partially charged shots do half the damage of a fully charged shot, and uncharged shots do one quarter, to bosses specifically
| Status | In development |
| Category | Game mod |
| Platforms | Windows |
| Author | SilkyKitsune |
| Tags | megaman, randomizer, rockman |
| Content | No generative AI was used |
Install instructions
Simple drag & drop installation

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